Grow a Garden 2 Calculator
Estimate crop value from weight, mutation, and quantity. Results are fan-made estimates.
Crop value calculator
Optional group/friend multiplier
Optional freshness multiplier
Estimated value (fan-made)
200 ¢
- Base value
- 200
- Weight factor
- ×1
- Mutation
- ×1
- Quantity
- ×1
- Friend boost
- ×1
- Freshness
- ×1
Formula
estimated value = base value × weight factor × mutation multiplier × quantity × friend boost × freshnessAssumptions
- Weight factor = weight ÷ the crop’s baseline (minimum) weight. If the baseline is unknown, it defaults to ×1.
- Mutation multipliers may stack differently depending on the current game rules.
- Friend boost and freshness default to ×1 and are optional approximations.
- Results are fan-made estimates and can change with updates.
What should I buy next?
Crops ranked by value-per-sheckle (base value divided by seed cost). A higher ratio returns more before weight and mutations.
| Crop | Rarity | Seed cost | Base value | Value / cost |
|---|---|---|---|---|
| Carrot | Common | 1 | 5 | 5x |
| Tulip | Uncommon | 40 | 60 | 1.5x |
| Bamboo | Rare | 700 | 800 | 1.14x |
| Strawberry | Common | 10 | 3 | 0.3x |
| Blueberry | Common | 25 | 5 | 0.2x |
| Pumpkin | Uncommon | 150 | 8 | 0.05x |
| Tomato | Uncommon | 200 | 9 | 0.05x |
| Apple | Uncommon | 400 | 12 | 0.03x |
| Cactus | Rare | 5,000 | 40 | 0.01x |
| Corn | Rare | 2,500 | 34 | 0.01x |
| Acorn | Legendary | 700,000 | 200 | 0x |
| Banana | Epic | 30,000 | 35 | 0x |
| Beanstalk | Unknown | 10,000,000 | 850 | 0x |
| Cherry | Legendary | 1,200,000 | 350 | 0x |
| Coconut | Epic | 140,000 | 60 | 0x |
| Dragon Fruit | Legendary | 120,000 | 150 | 0x |
| Grape | Epic | 50,000 | 45 | 0x |
| Green Bean | Epic | 20,000 | 10 | 0x |
| Lotus | Unknown | 6,000,000 | 800 | 0x |
| Mango | Epic | 300,000 | 90 | 0x |
| Pineapple | Rare | 10,000 | 30 | 0x |
| Poison Apple | Unknown | 25,000,000 | 900 | 0x |
| Pomegranate | Unknown | 12,000,000 | 900 | 0x |
| Sunflower | Legendary | 5,000,000 | 1,750 | 0x |
Mutation multiplier reference
Common multipliers used by the calculator.
| Mutation | Type | Multiplier | Trigger |
|---|---|---|---|
| Aurora | weather | x1.5 | Aurora Borealis |
| Bloodlit | weather | x80 | Blood Moon |
| Electric | weather | x80 | Lightning |
| Frozen | weather | x5 | Snowfall / Blizzard |
| Gold | weather | x10 | Midas / Gold Moon |
| Rainbow | weather | x40 | Rainbow / Rainbow Moon |
| Shocked | weather | x100 | Lightning |
| Starstruck | weather | x45 | Starfall |
The calculator applies one mutation multiplier at a time. Results are fan-made estimates and can change with game updates.
Related tools & pages
Frequently asked questions
How is the estimated value calculated?
Estimated value = base value × weight factor × mutation multiplier × quantity. The full formula and all assumptions are shown directly on the calculator page.
Are these exact game values?
Values are estimates and may change as the game updates.
Why is the weight factor based on weight ÷ minimum weight?
Many garden games scale a crop’s value roughly with its weight. We use weight ÷ a baseline (minimum) weight as a transparent approximation until exact in-game scaling is confirmed.